Keystone Pearl is a game project done for a class at University of Baltimore. Vashda Studios is working with UMCES to create a proof of concept. This blog is a record of our progress.
Friday, March 31, 2017
Milestone 1 Accomplishments: Coding
Our coders were hard at work trying to research the type of code needed for basic game functionality. Unfortunately, not everything on our list were completed on time. We worked in separate test scenes in Unity for now, to make sure our codes don't interfere with each other's.
Diego was able to get basic camera movement. By moving the mouse over the orange arrows, the camera moves in the corresponding direction.
Hiro was in charge of getting the build script functional, but he wasn't able to get everything ready. In his test scene, he was able to get a build area (which will be scattered throughout the map) signified by the (programmer art) white box. Once the player clicks on the white box, a menu pops up that has all the options for the buildings. He wasn't able to get it so that the corresponding building is instantiated on top of the build area if the build button was clicked.
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