Wednesday, March 29, 2017

Late Update

We apologize for not updating in a punctual manner. We've been very busy trying to get our progress report ready and presentable.

Since the last time we spoke with our client, Mike, we've been working on a paper prototype and simplifying the model Mike sent us based on our time constraints.

Per Mike's suggestion, we're having the game on a timer so that after 30 minutes the game ends. During those 30 minutes the game will keep track of the player's score based on the player's budget, the oyster population, and the water quality which will be simplified to a percentage. In order for the player to affect those, the player will have to build different types of facilities such as small/medium/large hatcheries or docks.



We've been playing around with the variables we'll be using to ensure that the game is balanced, fun, and educational. These variables include: starting budget, the costs of the buildings, and those buildings effects on the oyster population, the player's profits, and the overall water quality.



Here's a chart of each facility and their effects:
https://docs.google.com/document/d/1lmNGbSpbEgugYpwkU4NRJf1A_226Dy0ttj1jnC32ku8/edit?usp=sharing

Once we have a working prototype, it'll be easier to adjust these effects, if necessary.

-Angelo

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